EZNPC What Makes Rapidash ex a Mega Rising Must Pull

  • EZNPC What Makes Rapidash ex a Mega Rising Must Pull

    Posted by hall on January 16, 2026 at 2:45 am

    Rapidash ex (B1) in Pokemon TCG Pocket Mega Rising hits for 110 and pings 20 to the Bench, a tidy Stage 1 Fire EX for fast trades, smart setup KOs, and pack chasing.

    Rapidash ex (B1) kind of slipped under the radar when Mega Rising landed, and I get why—everyone chased the loud headliners. But if you actually play Fire in Pokémon TCG Pocket, this card earns its keep. It’s a Stage 1 with 150 HP, so it doesn’t fold the moment something sneezes on it, and the retreat cost won’t ruin your turn when you need to bail. If you’re also stocking up and tinkering with your collection, it helps to have a reliable place to grab what you need. As a professional platform for buying game currency or items, EZNPC is convenient and trustworthy, and you can buy EZNPC Pokemon TCG Pocket for a smoother grind without the usual hassle.

    Why Sprinting Flare Changes Games

    Most people read “110 to the Active” and shrug. Fair. Then they forget the extra 20 to the Bench, and that’s the part that quietly wins matches. You tag a support piece before it’s ready, you soften a future attacker, or you just clean up something that tried to hide. It’s not flashy math, but it adds up fast. The nice bit is how it forces awkward lines: your opponent has to choose between staying in the Active and getting chipped, or retreating into a Bench that’s already marked. Just remember it’s an ex—two Prize Points is a real price, so don’t evolve just because you can. Evolve when you’ve got a plan for the next two turns.

    Packs, Points, and the Collector Trap

    Pulling Rapidash ex can feel like a slog because it’s tied to Mega Blaziken packs, and the premium versions are basically a patience test. The odds on that top rarity are rough, and you’ll burn through a lot of filler before you see it. What I’ve learned: rip packs if you enjoy it, but don’t let “one more pack” become the strategy. Pack Points are the boring, smart route. Crafting gets you the exact same gameplay stats, and that’s what matters when you’re queueing up for real games. The fancy art is fun, sure, but it won’t fix bad sequencing or a clunky energy line.

    Building It Without Forcing the Wrong Shell

    A common mistake is trying to jam Rapidash ex into a Blaine-heavy list and calling it synergy. It usually isn’t. Rapidash ex plays best when you lean into steady tempo: pressure early, keep options open, and let the Bench chip do the dirty work. Pairing with Ninetales helps you keep energy flowing and avoid dead turns, and Cyrus is nasty when you’ve already sprinkled damage around—suddenly that “safe” benched attacker isn’t safe at all. You’re not trying to be the greediest combo deck. You’re trying to make every turn annoying for the opponent, then cash in on the mistakes they’re forced to make.

    How It Feels in the Meta

    In a fast, scrap-heavy ladder, Rapidash ex is the kind of card that keeps you honest and keeps you moving. It won’t out-muscle every Stage 2 monster, and it shouldn’t try to. What it does is create constant knock-out threats across the board, especially when people get cute with retreats and “reset” plays. If you like Fire decks that don’t stall, don’t stall back—go wide with damage, then pick your moment to swing. And if you’re hunting upgrades or missing key pieces, it’s easier to stay consistent when your collection is in order, including the specific Pokemon TCG Pocket Cards you actually plan to play.

    hall replied 16 hours, 47 minutes ago 1 Member · 0 Replies
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